Integration with Reallusion iC8 and CC4
Please add a seamless import and export plugin pipeline to the marketplace, with full shaders and character rigs fully compatible for Reallusion. Reallusion already offers a lot of advanced animation tools designed to streamline and enhance the animation process, such as: Body Animation: Tools for creating smooth motion blends, interactive target reach, footstep systems, and motion capture (mo cap) data correction Facial Animation: Advanced facial tools for muscle-level facial editing, facial puppeteering, multi-pass facial mo cap, and accurate lip-sync animation, offers 60 standard facial blendshapes for animating characters AccuPOSE: AI-assisted posing and animation AccuFACE: Video-based AI facial motion capture and live capture from webcams or recorded videos Audio2Face: AI-powered expressions and lip-sync BuildingGen: A modular 3D building generator plug-in for iClone
J_H About 1 month ago
Integration with Reallusion iC8 and CC4
Please add a seamless import and export plugin pipeline to the marketplace, with full shaders and character rigs fully compatible for Reallusion. Reallusion already offers a lot of advanced animation tools designed to streamline and enhance the animation process, such as: Body Animation: Tools for creating smooth motion blends, interactive target reach, footstep systems, and motion capture (mo cap) data correction Facial Animation: Advanced facial tools for muscle-level facial editing, facial puppeteering, multi-pass facial mo cap, and accurate lip-sync animation, offers 60 standard facial blendshapes for animating characters AccuPOSE: AI-assisted posing and animation AccuFACE: Video-based AI facial motion capture and live capture from webcams or recorded videos Audio2Face: AI-powered expressions and lip-sync BuildingGen: A modular 3D building generator plug-in for iClone
J_H About 1 month ago
Export Pipeline to DAZ Studio
It would be amazing to have an export pipeline or workflow that exports fully shadered and rigged characters to DAZ Studio/iRay. That software has a very big fan community and could benefit greatly from Reblium. Plus it would rake in heaps of new customers.
Xanathon About 2 months ago
Export Pipeline to DAZ Studio
It would be amazing to have an export pipeline or workflow that exports fully shadered and rigged characters to DAZ Studio/iRay. That software has a very big fan community and could benefit greatly from Reblium. Plus it would rake in heaps of new customers.
Xanathon About 2 months ago
HDRI import
Make it possible to import own HDRI-images (I own heaps of them from 3D rendering) as lighting for scenes. Possible formats should be (open-)exr and hdr.
Xanathon About 2 months ago
HDRI import
Make it possible to import own HDRI-images (I own heaps of them from 3D rendering) as lighting for scenes. Possible formats should be (open-)exr and hdr.
Xanathon About 2 months ago
Context-based texture export
Copied from Discord: It would be awesome to be able to work on specific textures. To be more detailed an example: I am in the Face section, I am working on eyes, rightclick on an eye texture in the selector, get a context menu that allows me to export this eye texture. I can then work on that eye texture in an image editor. Then again rightclick in Reblium to import the reworked (or completely new) texture. This could also be done for other options like freckles, moles or makeup. From what I learned to far it is possible to export an avatar as fbx, do changes to the textures and then reimport, but it would be easier and a better workflow imho when it would be possible to do this as described above.
Xanathon About 2 months ago
Context-based texture export
Copied from Discord: It would be awesome to be able to work on specific textures. To be more detailed an example: I am in the Face section, I am working on eyes, rightclick on an eye texture in the selector, get a context menu that allows me to export this eye texture. I can then work on that eye texture in an image editor. Then again rightclick in Reblium to import the reworked (or completely new) texture. This could also be done for other options like freckles, moles or makeup. From what I learned to far it is possible to export an avatar as fbx, do changes to the textures and then reimport, but it would be easier and a better workflow imho when it would be possible to do this as described above.
Xanathon About 2 months ago
AI pose
It would be absolutely amazing if it were possible to load a photograph of a person (full body or face) into REBLIUM and replicate the pose represented in the image. It would probably need AI input but as far as I know, live video can be used to replicate poses so why not a photo? Thanks
Ray 3 months ago
Integration
AI pose
It would be absolutely amazing if it were possible to load a photograph of a person (full body or face) into REBLIUM and replicate the pose represented in the image. It would probably need AI input but as far as I know, live video can be used to replicate poses so why not a photo? Thanks
Ray 3 months ago
Integration
3dsmax one click export rigged in biped
In an ideal world, your character is exactly the same in both programs, with hair cards, rigged and skinned in the standard biped, with morphs in morpher, with textures ready for Vray. All standard stuff. For archviz or film it would save so much time !
Julos 3 months ago
3dsmax one click export rigged in biped
In an ideal world, your character is exactly the same in both programs, with hair cards, rigged and skinned in the standard biped, with morphs in morpher, with textures ready for Vray. All standard stuff. For archviz or film it would save so much time !
Julos 3 months ago
Facial animation recording
Would like an option that you can record the animation data when you do a facial tracking. So you can export that with your character to use for like in an animation.
Andre Ferwerda 3 months ago
Integration
Facial animation recording
Would like an option that you can record the animation data when you do a facial tracking. So you can export that with your character to use for like in an animation.
Andre Ferwerda 3 months ago
Integration
Record / Export the animation data from Live Face Track feature
Would like an option that you can record the animation data when you do a facial tracking. So you can export that with your character to use for like in an animation.
Andre Ferwerda 3 months ago
Integration
Record / Export the animation data from Live Face Track feature
Would like an option that you can record the animation data when you do a facial tracking. So you can export that with your character to use for like in an animation.
Andre Ferwerda 3 months ago
Integration
Custom texture & Advanced Sculpting
Please watch the video , if it looks relevant please vote 1.Import custom texture to skin , makeups ..etc. 2.More Advanced sculpting on muscles 3.Custom preset export for UE5,Unity,Maya,Blender,Marvelous,C4D,Blender..etc
christopher 3 months ago
Editor
Custom texture & Advanced Sculpting
Please watch the video , if it looks relevant please vote 1.Import custom texture to skin , makeups ..etc. 2.More Advanced sculpting on muscles 3.Custom preset export for UE5,Unity,Maya,Blender,Marvelous,C4D,Blender..etc
christopher 3 months ago
Editor
Body circumference
Be able to use cm or inch to describe body measurement like - Waistline - Shoulder width Numeric input or display current dimensions - height in cm/inch
Mao Lin Liao 4 months ago
Sculpting
Body circumference
Be able to use cm or inch to describe body measurement like - Waistline - Shoulder width Numeric input or display current dimensions - height in cm/inch
Mao Lin Liao 4 months ago
Sculpting
Optimization for low-end systems
Reblium currently has high requirements, with optimization and performance enhancement, we intend to lower the minimum specifications required so tha more users can create using Reblium Studio.
Reblium Support 4 months ago
Integration
Optimization for low-end systems
Reblium currently has high requirements, with optimization and performance enhancement, we intend to lower the minimum specifications required so tha more users can create using Reblium Studio.
Reblium Support 4 months ago
Integration
Reblium Cloud Version (for MacOS/Low-end devices)
Pixel Streamed Cloud version of Reblium for use in any system, from MacOS to lower-end systems or tablets.
Reblium Support 4 months ago
Misc.
Reblium Cloud Version (for MacOS/Low-end devices)
Pixel Streamed Cloud version of Reblium for use in any system, from MacOS to lower-end systems or tablets.
Reblium Support 4 months ago
Misc.
Planned
AMD GPU Optimization
AMD GPUs encounter issues with using Reblium Studio, more optimization and testing are needed.
Reblium Support 4 months ago
Integration
Planned
AMD GPU Optimization
AMD GPUs encounter issues with using Reblium Studio, more optimization and testing are needed.
Reblium Support 4 months ago
Integration
Downy hair
Downy hair for better realism, rim lights and for adding more character detail. Some features to add to the downy hair; custom paint hair brush, colormaps and adjust overall face intensity scatter.
Vincent van der Klaauw 4 months ago
Assets
Downy hair
Downy hair for better realism, rim lights and for adding more character detail. Some features to add to the downy hair; custom paint hair brush, colormaps and adjust overall face intensity scatter.
Vincent van der Klaauw 4 months ago
Assets